That Level Again 3 Game Walkthrough
Introduction:
Welcome to That Level Again 3, the third installment of the That Level Again series. This game is a platformer game that has puzzling elements in it. As a player, your objective is to go through the level to reach the yellow door. Each level is designed in such a way that it gets harder as you progress. In this game, many levels will require your problem-solving skills and intelligence to progress. You will come across many obstacles that you need to solve before going past them. This walkthrough of That Level Again 3 will give you step by step guidance on how to play the game and complete levels.
Level 1:
As you start the game, you will find yourself in a room with a repeating message that says "Don't trust the developer". Jump over the spikes and reach the other side, where you will see a button and an arrow pointing up. Press the button, and a laser gun will fall down, but it will be out of reach. Go back to the starting point, jump on the spikes, and now the message will read "Trust yourself." Jump on the bouncing platform and reach the area where the laser gun fell. Use the gun to shoot the yellow door to open it and move to the next level.
Level 2:
In this level, you find yourself on a platform with spikes surrounding it. The message for this level is "Up?" If you jump on the spikes, you won't die. Instead, you will jump higher. Jump on the spikes to reach the area with a button on the ceiling and another button on the ground. Press both buttons, and the door will open up. There's no need for the gun in this level. Enter the door to move to the next level.
Level 3:
In level three, you are in a room with a door, a button, and a key. The door is locked, and the message is "No Key." Take the key, and walk to the left, where you see a button. Press the button without the key, and a fly will give you a portion of a message that reads, "The best place." Use the key to unlock the door, and you will find yourself in a room with platforms with arrows pointing in different directions. The message reads, "The bright spot." To move to the next level, stand on the platform with the arrow pointing upwards until it moves.
Level 4:
In level four, the message reads, "Avoid." You will find yourself on a small platform, surrounded by spikes. There are two buttons in this level. Press them simultaneously to open the door. But you will notice one button pushing the other button down. Use the laser gun to shoot the button that's being pressed down. Press both buttons, and the door opens. To reach the door, press the button that's beside the door, which will transform it into a fly. Jump on the fly to reach the door.
Level 5:
In level five, the message reads, "Break me." You see a single line of bricks. Jump on the first brick, and you will pass through it and get stuck between two bricks. The objective of this level is to break the wall. Walk to the right, and you will see a hammer. Take the hammer and exit the room by jumping while holding the hammer to break the wall.
Level 6:
In level six, the message reads, "No entrance." There are two buttons in this level. Pressing the first one will open the door but touching the door without stepping on the second button will take you back to the beginning. Press the first button, and get closer to the door when it's open to know its location. Press the second button and jump over the spikes with the door's information held in your mind. Enter the door from the right angle.
Level 7:
In level seven, the message reads, "Instructions." You see a guidebook and three buttons. Read the guidebook, which will tell you to press the third button, then the second button, and finally, the first button to open the door.
Level 8:
In level eight, the message reads, "Stay on!" There are two platforms with arrows facing each other. You have to jump on them from one to another to reach the door. The trick is to wait for the platform to move at a specific time and jump accordingly without stopping.
Level 9:
In level nine, the message reads, "The third planet." After entering the level, you will notice no platforms to make you reach the door. Hence, use the laser gun to shoot the full stop on the right wall. The wall will fall, revealing a planet. Shoot the planet, and the door will open.
Level 10:
In level ten, the message reads, "Right on." This level comprises a seesaw that needs to be balanced. Jump on one end, and you will reach the other side. The door will open after the seesaw is balanced.
Conclusion:
That Level Again 3 comprises 64 different levels with various puzzles and obstacles to overcome. This walkthrough should provide you with enough help to go through the initial levels, but it's essential to remember that each level is unique and requires a different approach to solve the idea behind it. We hope you enjoy playing That Level Again 3 as much as we did!
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